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Amulet of QuozRemove Amulet of Quoz from your deck before playing if you're not playing for ante. {T}, Sacrifice Amulet of Quoz: Target opponent may ante the top card of his or her library. If he or she doesn't, you flip a coin. If you win the flip, that player loses the game. If you lose the flip, you lose the game. Activate this ability only during your upkeep.
Ancestral RecallTarget player draws three cards.
BalanceEach player chooses a number of lands he or she controls equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.
Bazaar of Baghdad{T}: Draw two cards, then discard three cards.
Black Lotus{T}, Sacrifice Black Lotus: Add three mana of any one color to your mana pool.
Bronze TabletRemove Bronze Tablet from your deck before playing if you're not playing for ante. Bronze Tablet enters the battlefield tapped. {4}, {T}: Exile Bronze Tablet and target nontoken permanent an opponent owns. That player may pay 10 life. If he or she does, put Bronze Tablet into its owner's graveyard. Otherwise, that player owns Bronze Tablet and you own the other exiled card.
ChannelUntil end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {C} to your mana pool.
Chaos Orb{1}, {T}: If Chaos Orb is on the battlefield, flip Chaos Orb onto the battlefield from a height of at least one foot. If Chaos Orb turns over completely at least once during the flip, destroy all nontoken permanents it touches. Then destroy Chaos Orb.
Contract from BelowRemove Contract from Below from your deck before playing if you're not playing for ante. Discard your hand, ante the top card of your library, then draw seven cards.
DarkpactRemove Darkpact from your deck before playing if you're not playing for ante. You own target card in the ante. Exchange that card with the top card of your library.
Deathrite Shaman{T}: Exile target land card from a graveyard. Add one mana of any color to your mana pool. {B}, {T}: Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life. {G}, {T}: Exile target creature card from a graveyard. You gain 2 life.
Demonic AttorneyRemove Demonic Attorney from your deck before playing if you're not playing for ante. Each player antes the top card of his or her library.
Demonic ConsultationChoose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way.
Demonic TutorSearch your library for a card and put that card into your hand. Then shuffle your library.
Dig Through TimeDelve (Each card you exile from your graveyard while casting this spell pays for {1}.) Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
EarthcraftTap an untapped creature you control: Untap target basic land.
Falling StarFlip Falling Star onto the playing area from a height of at least one foot. Falling Star deals 3 damage to each creature it lands on. Tap all creatures dealt damage by Falling Star. If Falling Star doesn't turn completely over at least once during the flip, it has no effect.
FastbondYou may play any number of lands on each of your turns. Whenever you play a land, if it wasn't the first land you played this turn, Fastbond deals 1 damage to you.
FlashYou may put a creature card from your hand onto the battlefield. If you do, sacrifice it unless you pay its mana cost reduced by up to {2}.
Frantic SearchDraw two cards, then discard two cards. Untap up to three lands.
Gitaxian Probe({U/P} can be paid with either {U} or 2 life.) Look at target player's hand. Draw a card.
Goblin RecruiterWhen Goblin Recruiter enters the battlefield, search your library for any number of Goblin cards and reveal those cards. Shuffle your library, then put them on top of it in any order.
GushYou may return two Islands you control to their owner's hand rather than pay Gush's mana cost. Draw two cards.
Hermit Druid{G}, {T}: Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard.
Imperial SealSearch your library for a card, then shuffle your library and put that card on top of it. You lose 2 life.
Jeweled BirdRemove Jeweled Bird from your deck before playing if you're not playing for ante. {T}: Ante Jeweled Bird. If you do, put all other cards you own from the ante into your graveyard, then draw a card.
Library of Alexandria{T}: Add {C} to your mana pool. {T}: Draw a card. Activate this ability only if you have exactly seven cards in hand.
Mana CryptAt the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you. {T}: Add {C}{C} to your mana pool.
Mana DrainCounter target spell. At the beginning of your next main phase, add an amount of {C} to your mana pool equal to that spell's converted mana cost.
Mana VaultMana Vault doesn't untap during your untap step. At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault. At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you. {T}: Add {C}{C}{C} to your mana pool.
Memory Jar{T}, Sacrifice Memory Jar: Each player exiles all cards from his or her hand face down and draws seven cards. At the beginning of the next end step, each player discards his or her hand and returns to his or her hand each card he or she exiled this way.
Mental Misstep({U/P} can be paid with either {U} or 2 life.) Counter target spell with converted mana cost 1.
Mind TwistTarget player discards X cards at random.
Mind's DesireShuffle your library. Then exile the top card of your library. Until end of turn, you may play that card without paying its mana cost. (If it has X in its mana cost, X is 0.) Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Mishra's Workshop{T}: Add {C}{C}{C} to your mana pool. Spend this mana only to cast artifact spells.
Mox Emerald{T}: Add {G} to your mana pool.
Mox Jet{T}: Add {B} to your mana pool.
Mox Pearl{T}: Add {W} to your mana pool.
Mox Ruby{T}: Add {R} to your mana pool.
Mox Sapphire{T}: Add {U} to your mana pool.
Mystical TutorSearch your library for an instant or sorcery card and reveal that card. Shuffle your library, then put the card on top of it.
NecropotenceSkip your draw step. Whenever you discard a card, exile that card from your graveyard. Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.
Oath of DruidsAt the beginning of each player's upkeep, that player chooses target player who controls more creatures than he or she does and is his or her opponent. The first player may reveal cards from the top of his or her library until he or she reveals a creature card. If he or she does, that player puts that card onto the battlefield and all other cards revealed this way into his or her graveyard.
RebirthRemove Rebirth from your deck before playing if you're not playing for ante. Each player may ante the top card of his or her library. If a player does, his or her life total becomes 20.
Sensei's Divining Top{1}: Look at the top three cards of your library, then put them back in any order. {T}: Draw a card, then put Sensei's Divining Top on top of its owner's library.
ShahrazadPlayers play a MAGIC subgame, using their libraries as their decks. Each player who doesn't win the subgame loses half his or her life, rounded up.
SkullclampEquipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip {1}
Sol Ring{T}: Add {C}{C}.
Strip Mine{T}: Add {C} to your mana pool. {T}, Sacrifice Strip Mine: Destroy target land.
Survival of the Fittest{G}, Discard a creature card: Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library.
Tempest EfreetRemove Tempest Efreet from your deck before playing if you're not playing for ante. {T}, Sacrifice Tempest Efreet: Target opponent may pay 10 life. If that player doesn't, he or she reveals a card at random from his or her hand. Exchange ownership of the revealed card and Tempest Efreet. Put the revealed card into your hand and Tempest Efreet from anywhere into that player's graveyard. This change in ownership is permanent.
Time VaultTime Vault enters the battlefield tapped. Time Vault doesn't untap during your untap step. If you would begin your turn while Time Vault is tapped, you may skip that turn instead. If you do, untap Time Vault. {T}: Take an extra turn after this one.
Time WalkTake an extra turn after this one.
TimetwisterEach player shuffles his or her hand and graveyard into his or her library, then draws seven cards. (Then put Timetwister into its owner's graveyard.)
Timmerian FiendsRemove Timmerian Fiends from your deck before playing if you're not playing for ante. {B}{B}{B}, Sacrifice Timmerian Fiends: The owner of target artifact may ante the top card of his or her library. If that player doesn't, exchange ownership of that artifact and Timmerian Fiends. Put the artifact card into your graveyard and Timmerian Fiends from anywhere into that player's graveyard. This change in ownership is permanent.
TinkerAs an additional cost to cast Tinker, sacrifice an artifact. Search your library for an artifact card and put that card onto the battlefield. Then shuffle your library.
Tolarian Academy{T}: Add {U} to your mana pool for each artifact you control.
Treasure CruiseDelve (Each card you exile from your graveyard while casting this spell pays for {1}.) Draw three cards.
Vampiric TutorSearch your library for a card, then shuffle your library and put that card on top of it. You lose 2 life.
Wheel of FortuneEach player discards his or her hand, then draws seven cards.
WindfallEach player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
Yawgmoth's BargainSkip your draw step. Pay 1 life: Draw a card.
Yawgmoth's WillUntil end of turn, you may play cards from your graveyard. If a card would be put into your graveyard from anywhere this turn, exile that card instead.